![]() Secondly, Gotham Knights had issues with frame delivery. Here's a video by Oliver Mackenzie to show that. Watch on YouTube Let's give credit where it's due - a range of patches has totally transformed Gotham Knights. Performance profiling on the PC version revealed that most of these problems were CPU related though the game could exhibit more stable, extended frame-rate dips where it seemed GPU-bound. Gotham Knights tended to buckle when traversing through the open world, with harsh drops often characterised by stutters as high as 83 milliseconds or so. Firstly, the game was frequently beset by conventional frame-rate issues. Going back to the initial release, it had three key problems. We're going to make an exception for Gotham Knights though, because while our coverage was harsh but fair at the time, five months of patches have radically transformed the game - for the better. It's not often that we produce re-reviews of games on Digital Foundry - the constraints on our time are just too heavy - and this does mean that sometimes welcome technical improvements lack the attention they deserve. For a current-gen only title pushing unambitious visuals, this level of performance bordered on unforgivable. The game felt rough and jerky as a result, particularly when travelling through the open world. But the game's key issue came down to performance, running at a highly unsteady 30fps, with harsh frame-rate drops, stutters, and frame-time fluctuations. This was made all the worse from comparisons to its 2015 predecessor, Batman: Arkham Knight, which was in many ways a more visually accomplished title. A mixture of lighting problems, odd technical hangups, and strange design choices undermined what should have been an attractive game. It also supports seamless drop-in, drop-out co-op.Gotham Knights had some definite issues when it launched last year. Batgirl uses her cape to fly much like Batman in the Arkham series.Īs the developer puts it, Gotham Knights is designed so that players can approach challenges with their preferred styles and builds, meaning you can go in guns blazing or choose a more stealthy method. Robin, in particular, can access the Justice League's satellite for short-range teleportation across the battlefield. Each character does have unique ways to traverse, too. In terms of traversal, the Batcycle will make an appearance to get you where you need to go faster, and of course, you'll be able to use items like the grappling hook to scale buildings. ![]() Once you leave the Belfry between missions, the game fast forwards to nighttime. The Belfry serves as the player's home base and where players can upgrade their character's weapons, gear, skills, and more. So it makes sense that they are also progressing and getting stronger. Since the other members of the Batman family are always present in some way in the background, while you're out in the world fighting crime or unraveling the mystery, they don't stay inactive. It also stays very coherent in terms of our narrative. ![]() Since the story progression is shared between all the characters, it also makes sense that you don't have to level them up from scratch every time you want to switch. The game allows you to switch to a different character pretty much any time you want, as long as you go back to The Belfry to do so. Executive Producer Fleur Marty discussed some of these changes in an interview with GamesRadar. ![]() It still plays like a melee brawler with gadgets thrown into the mix, but combat has also been redesigned in a way that complements co-op play. If you played the Batman: Arkham series, the mechanics in Gotham Knights should feel familiar.
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